FHX Clash Of Clans
You start off with essentially nothing, you’ve got to raid other players and their villages until you can finally fortify yours properly. It takes a long time, but that’s why the longevity of this game is what it is. There’s a lot of stuffs to do and it’s going to take you a little bit of time to actually go about doing it. You can strengthen your buildings, as well as rank up your Town Hall in order to unlock new features. People of all ages thoroughly enjoy the game, so why wouldn’t you? Kill some time and enjoy Clash of Clans, because everybody else already is. Don’t allow yourself to miss out on something that’s this much fun. All you have to do is growing your village, train your troops and prepare for battle.
I’ve always appreciated games like these because they give me a lot of enjoyment, and the one thing that Clash of Clans does incredibly well is promoting. It’s hard to go anywhere nowadays without seeing a reference to Clash of Clans, that’s how much of a fad it has become. You might have seen the commercials on TV, but if not it’s essentially a free-to-play game that has you constantly improving upon your village with plenty of amazing units and buildings with different abilities and functions.
Online strategy games seem to be enjoying the same surge of interest that casino titles were savoring just a couple of a months ago, and as was the case then, it sometimes gets hard to tell one apart from the other. You could be forgiven for thinking that Clash of Clans was a modded reskin of the recently released Galaxy Life: Pocket Adventures. While they differ in visual styles, both games center on building up a base in a persistent online environment and then defending it from other players. Feeling feisty? You can attack other players as well. The good news, though, is that there’s enough to distinguish Clash of Clans as a game worth playing (despite some missteps).
Clash of Clans doesn't make any dramatic changes to the strategy formula, but it does make just enough refinements to recapture the genre's addictive elements. Players are on a familiar treadmill, building a base and attacking others, but the introduction of the multiplayer element and the ability to see exactly how your defenses were overcome (battles happen independent of the gameplay you see) let you learn from your mistakes. And, for players who don't want to take part in player-versus-player combat, there's a strong solo campaign.
The game gives players an adequate amount of resources to start, but, to really build a powerhouse, they'll ultimately need to rely on in-app purchases (or be extremely lucky in battles). This free app also has been one of the top-grossing apps, so many users do opt to purchase gems with real money. The AI of your troops is frustrating, though. (They'll be looting a building and be seemingly unaware that they're being fired upon.) Also, the time it takes for buildings and upgrades to be completed can get frustrating. Overall, though, this is a fine choice for strategy fans.
This is a freemium game review, in which we usually give our impressions immediately after booting a game up, again after three days, and finally after seven days. However, Clash of Clans has been out for months, and I've been playing for a good long while, so I'm going to be doing things a bit different this time round...
Clash of Clans hit the App Store in its full 1.7 release on June 13th 2012, after spending some time in closed beta.
I was introduced to the game by my main man Jon Jordan through the Pocket Gamer Podcast a few months later, after hearing about his love of the game, and the staggering amount of money he'd ploughed into the freemium title.
I've always been interested in freemium games, and I've sunk more than my fair share of time in them. But by the time I played Clash of Clans I'd become frustrated with the failing common to many freemium world-building titles: there's very little skill or strategy involved in success.
Clash of Clans by Supercell is an isometric 2D village builder and strategy hybrid with a massive community and consistent popularity. Players accumulate gold, elixir, and dark elixir to construct a kingdom with the ultimate goal of training increasingly powerful troops to attack and raid in the single player campaign or PvP. Defending one's kingdom is equally important and players must plan accordingly with walls, cannons, bombs and more. Upgrade your mines to increase your flow of resources and unlock 18 types of warriors and heroes through the 4 tier troop system. Finally join a Clan, combine forces, and take your battle to the global leader-board and make a name for yourself in PvP.
The big difference here is that Clash of Clans doesn’t employ the tired energy limitations that define so many other freemium games. Instead, advancement depends on the gold and elixir stores you amass through mines you place throughout your encampments, which has the welcome effect of rewarding effort and dedication rather than slamming a door in your face the moment the gameplay gets interesting.
The problem, of course, is that the system ultimately has the same effect as an energy bar. Get too far ahead in the game, and quests will start requiring insane amounts of gold or elixir that sometimes take entire days to amass. Even worse, some of these simply involve removing a piece of debris from your playing field. Ultimately the point is to get you to break down and purchase some premium currency to speed up the process (once you run out of the free stash you get at the beginning), but the modified design reminds us that we’re probably stuck with the energy bar for the time being.
Actually, that diversity makes the Clash of Clans become very popular today. You can do whatever you please, whether it be strictly attacking other players or just building up your village, there’s nobody telling you what to do! Mixing up your troops, creating your own attack strategies, designing your own base layouts, running and growing your Clan,… and there are plenty of other amazing activities in this game you can do without boring even after years.
If you want things to go a little bit quicker you can spend some real money on the game, it’ll advance you much faster (and further) than you would without having spend some cash. Tons of people find themselves spending money on Clash of Clans, so you wouldn’t be alone (nor would you be the first) in that regard.
It’s a fine compromise that allows inexperienced players to practice against easier challenges and hardcore players to test their mettle against a living, thinking person. Deploying troops is usually just a case of tapping on various spots on your screen and letting them do the rest of the work, but there’s some strategy involved in the actual placement.
It’s fun stuff, for the most part, but it’s hampered by the fact that you can’t see the entire battlefield until you’ve deployed all your troops, and that you lose all your troops whether you win or lose.
Clash of Clans is thus a simple game, but that’s more of a strength than a weakness. It’s simple enough to provide quick, painless matches on an iPhone in an idle moment, and there are enough different units to choose from in the battle mode to make playing against other players endlessly rewarding. Best of all, the option to fight against NPC goblins gives Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat.
One small step for barbarian man
To me, Clash of Clans represents a tentative but significant step towards changing this, though it's a step that few take the time to recognise. See, Clash of Clans asks you to be good at the game as well as patient, and for that it deserves recognition.
Clans asks you to build a village and populate it with everything the warring tribe you're leading might need. A town hall for leadership, a gold mine for money, an army camp to hold your warriors, an Elixir collector to gather up this additional resource from the ether - pretty soon you've got plenty of architectural work to be getting on with.
As you build and expand your small camp into a burgeoning fortress you unlock more building types, but never enough to weigh you down with choices. Hit a high enough level and you can take over the Clan Castle, allowing you to forge allegiances with other players, upgrade your barracks, and create different types of unit.
There are more than enough types of unit to unlock, but not enough for any of them to seem perfunctory on the battlefield.
It's in the battles that you first appreciate the necessity for skill. The first few battles with the AI are easy-peasy. Simply build enough Barbarians to overrun the Goblin hideout, and watch them take it apart.
Then you're given access to archer units, and you're thinking, "well, this is easy, I'm storming through these."
Brick by brick
Then you run up against an enemy barricade with a few cannons and a big chunky wall, and you're done for. Your hand-to-hand units can't tear the wall down fast enough, and your archers are too busy plundering resources to notice that they're being fired on by cannons.
So you upgrade your Barracks and after a while you have Giants and Wall Breakers. Now you can smash through those same walls with a well-placed bomb, and your Giants are dismantling cannons with ease.
The game builds like this, requiring more and more sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp.
Next you'll find that having overwhelming numbers just isn't going to cut it - you'll need to specifically think where and when you'll deploy troops, and how they're going to interact with the enemy camps.
Lots of cannons guarding an entrance? You'll want an aerial unit to rain fire from above. Bomb traps lying in wait around the back? Go through the walls at the side.
There's even narrative justification for these systems of play, should you need it. You're wrangling a riotous clan, of course you don't have complete control over all your troops, but you can give general orders as their chief.
This, of course, is all training for when you first get raided by another real-life player. The first time you see your base wiped out, you'll watch the replay to see how it happened, rebuild, and perhaps shore up certain areas of your base. Then it's time to train troops and go show them who's boss.
Coming home
The pressure to continue formulating better defences or more deadly forms of attack keeps you coming back, and the well-calibrated match-making system ensure you'll never grow too frustrated or bored.
It's not a perfect game, of course - hence the Gold Award and not the Platinum. But the issues are few and far between.
Occasionally, the game will mistake you scrolling across your camp as you wanting to move a building, which can be a pain. And it's quick to boot, but seems to reset the loading process whenever you return to the iPhone's home screen and then jump back in.
It was never the best-looking game. It's not ugly by any means, but the presentation is all isometric 2D and the number of frames of animation could have been a little higher.
And perhaps it takes slightly longer than desirable to buildings to go up. It's not excessive, and it gives you time to walk away and think about how you want to move forward, but when you just want to get on and execute on your strategies it can be a pain.
But these are minor gripes. Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That's why it's passed the test of time since its launch and still has an active community devotedly constructing elaborate fortresses in the hope of becoming invincible.
So go and grab it. It's free, it's easy to get into, and it's a superb example of how freemium should work.
New Features:
● Journey to the Builder Base and discover new buildings and characters in a new mysterious world.
● Battle with all new troops, including Raged Barbarian, Sneaky Archer, Boxer Giant, Bomber, Cannon Cart, and the new Hero Battle Machine.
● Go head to head with other players in the new Versus battle mode.
Classic Features:
● Join a Clan of fellow players or start your own and invite friends.
● Fight in Clan Wars as a team against other players across the globe.
● Defend your village with a multitude of cannons, bombs, traps, mortars, and walls.
● Fight against the Goblin King in a campaign through the realm.
● Plan unique battle strategies with countless combinations of spells, troops, and Heroes!
● Friendly Challenges, Friendly Wars, and special events.
● Train unique troops with multiple levels of upgrades.
Clash of Clans Key Features:
Build Your Village - collect resources and begin your own civilization, securing your citizens with defensive structures and building improvements.
Single-Player Warfare - take on goblin encampments to learn the game's mechanics and reap rewards.
Intense PvP - raid other player's villages, stealing loot, and join a clan to engage in massive clan warfare.
Various Units - there are over 18 types of warriors spread across 4 tiers of troops.
Tactical Deployment - choose where to place units on the battlefield wisely. One wrong placement could spell disaster or secure victory.
There are so many mobile game developers that have tried to do what Clash of Clans accomplished, and so many of them fail to deliver That’s fine though, as Clash of Clans seems like it’s going to be sticking around for quite some time. They’re updating it pretty frequently and they might even make new character additions within the year.




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